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so you wish that youamp;#39;re wearing terafix would work around your normals not a problem for this setup letamp;#39;s just drag a basic gold material and add a basic paint layer then hold alt and left click to disable everything except the normal Channel once we have selected the shape of our normals letamp;#39;s just left click to apply some basic examples over here and then drag the wear and tear material like this then right click to add a black mask right click the mask to add a generator and then just pick Basic Metal edgeware now this looks awesome but the question is how do we get the edgeware to apply to our normal details well to do that right click on the paint layer with your normals and say add Anchor Point then click on your edgeware generator scroll all the way down under image inputs and under micro normals click anchor and set your Anchor Point with the same name as the layer that you are referencing them from in this case layer 1. then under reference Channel tell