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hi this is Brandon today weamp;#39;re going to take a look at exporting a model from Maya into substance painter all right now the first thing we need to do is we need to assign our model a new material Maya has a default material and we need to go ahead and change this so select your entire object hold down right click and if you already have material you can assign existing weamp;#39;re going to assign a new material now this box should appear now this is a stylized piece Iamp;#39;m not going to use any lighting information so Iamp;#39;m just going to choose a Lambert if I did want to include some kind of lighting information a Fong or Fong e would also work all of these are history nodes that we will also get rid of here in a moment all right itamp;#39;s about lambert2 letamp;#39;s go ahead and rename this now itamp;#39;s typical is m underscore and the name of your object are going to assign different materials from the blade handle Etc I would then do underscore blade under