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hey everyone and welcome to my first tutorial on this channel my name is Jack and Iamp;#39;m a visual effects artist by trade but game design is something that Iamp;#39;ve been teaching myself over the last couple of years in my spare time for those of you who donamp;#39;t know this channel is something that Iamp;#39;m using to document my progress as a game designer the game that Iamp;#39;m building is a multiplayer Arena shooter called Galaxy Grudge and over time Iamp;#39;m hoping to do a bunch of tutorials to share some knowledge with everyone Iamp;#39;ll be doing tutorials on sounds effects materials models game mechanics coding and hopefully some other things so today Iamp;#39;m going to be sharing a tutorial for a procedural material in substance designer that you can use for blood and guts Iamp;#39;m going to be using this material for all of the bits and pieces that explode out of players in my game who get eviscerated by the weapons Iamp;#39;m designing so at the end