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I get a job writing for games my name is Zack Harrison the creative director at deck 9 km/h on studio lead of ner design at King so thanks for coming yeah thanks for coming why are we giving a talk about how to become a narrative designer its because game writing is awesome its one of the most I think privileged things you can do for a living is getting to craft interactive story its its its really fun but the industry is really difficult to get into theres an opacity about how to get a job as a game writer that we really want to kind of challenge and and talk about and both Tracy and I have very different journeys through our careers and we thought it would be really fun to kind of talk about what it like what our stories are from both both angles so well start Ill introduce myself Im Zack the first game I published as a narrative designer was Kingdoms of Amalur reckoning I worked on several RPGs before that that were never released then I went to college later in life becaus