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this tutorial is another free sample from my course make painterly game out with Krita a course that will show you the techniques professionals use to make game art its also a question a number of you asked me so I thought this would be quite useful anti you want to use the right document size or resolution for your sprite how do you know which one it is game artists follow a simple rule of thumb they work at two times the games maximum target resolution for example I decided to make an HD game with a resolution of 1920 x 1080 pixels so I painted my first concept and the characters in a document thats twice as big that is to say 3840 x 2160 pixels there are a few reasons for that first of all some of the operations we do in a digital painting program are destructive when you use the free transform or the liquify tool you lose a bit of precision on your characters edges if you work at two times the games resolution its not a problem because you will down scale all the sprites bef