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Welcome back! In this tutorial we are going toimplement save and load mechanics. So, without further ado letamp;#39;s get started. So, first of allletamp;#39;s open our WindowMenu.xaml. I plan to access the save function right from our game so the button will be just below the continue button so right here so in order to make it a bit easier letamp;#39;s get rid of the grid and its definitions. Iinstead we will have a stack panel. OK, so we donamp;#39;t need these grid rows anymore. OK, letamp;#39;s add the save button right here. This will be button Save. Also we need to remove the fixed heightand instead we will set SizeToContent and set it to Height so it will automatically set the needed height to just fit all the content. Also letamp;#39;s add some margin to the top as well: zero on sides and five on top and bottom. So now letamp;#39;s go to code - press F7 - and here we will have private members so these members will correspond to someof our resources