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In this tutorial, we will learn how to create and manage bullets using a pooling technique. By pooling bullets, we can create and reuse them instead of constantly creating and destroying them. This process saves CPU time. To implement pooling, we need to create a new GameObject named Pooling and a new Script named ObjectPool. In ObjectPool, we declare public static variables for sharing bullet objects and create a List to store the objects. Finally, we set up the initial bullet object and specify the number of bullets to create at the start of the program.