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Godot can handle 10,000 bullets easily, and even many more. A demo by Samuel shows Godot running with 20,000 bullets at 60 frames per second using C++. However, using the simpler scripting language GDScript and the powerful physics server can still easily handle thousands on screen, though not as fast as C++. The basic approach may only achieve 1,000 bullets at 60 frames per second. By making a simple change to bullet detection, performance can be instantly doubled. The default collision layer may impact performance if not optimized.