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In this YouTube tutorial, the creator demonstrates that Godot can handle 20,000 bullets on screen at 60 frames per second using C++. They suggest using GDScript and the powerful physics server to achieve similar results. The tutorial shows a slow and naive way of spawning bullets using an Area 2D node, collision shape, and sprite, resulting in only 1000 bullets at 60 frames per second. By making a simple change to stop bullets from detecting others every frame, performance can be doubled instantly.