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The tutorial explains how to create and reuse bullets in a game using Pooling. By pooling bullets, they can be created and destroyed efficiently, saving CPU time. The process involves creating a Pooling Gameobject and a corresponding ObjectPool script. The script includes public static variables for sharing bullet objects, a list for object containment, and initial bullet object setup. The completed bullet object includes an image, Rigidbody2D, script, and Collider2D. At the start of the program, an array of bullets is created for the Pool.