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[AUDIO LOGO] [MUSIC PLAYING] SPEAKER: Im going to show you how to use the texture reprojection tool. Using this tool, you can re project a texture from a textured model onto another model within the same component. It is mainly useful for creating textures for simplified versions of the model in a docHubly shorter amount of time than texturing from scratch. We can also use the tool to create normal and displacement maps. When the target model is a simplified version of a more detailed model, these maps can the fine details from the surface of the original model. My original model in this project is 39 million triangles. It has a texture count 4 8K textures. The model Im going to re project the texture onto has just 30,000 triangles. Firstly, Im going to unwrap the simplified model. This way, I will end up with the exact texture resolution I want after reprojection. I will select the simplified model and go to the mesh model tab and click on unwrap. I will choose the maximal te