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hello fellow scratchers when i began this simple raycasting series i intended it to be no more than two episodes i was very clear there was no way we would be adding textures to these walls its too complex and well bitmap raycasting in scratch is far too slow to handle it well here we are now in episode 7 of this epic series and yes today we are adding textured walls oh man i will not be able to live this down but guys you should never underestimate what is possible in scratch right so what changed my mind well firstly we made huge progress on boosting the speed of our raycaster in the previous episode six faster passing my expectations and secondly the recent breakthrough in fast image scanning see last weeks ultra fast scanning tutorial with this in hand the final obstacle was out of the way and so here we are but before we dive into coding lets have a quick chat about how texture mapping works in a raycaster like ours so what is a texture okay so heres our lovely level that we d