There are so many document editing solutions on the market, but only a few are suitable for all file formats. Some tools are, on the contrary, versatile yet burdensome to work with. DocHub provides the answer to these challenges with its cloud-based editor. It offers robust functionalities that allow you to accomplish your document management tasks effectively. If you need to promptly Negate shape in Xht, DocHub is the perfect choice for you!
Our process is incredibly straightforward: you import your Xht file to our editor → it automatically transforms it to an editable format → you make all necessary adjustments and professionally update it. You only need a couple of moments to get your paperwork ready.
Once all alterations are applied, you can turn your paperwork into a reusable template. You only need to go to our editor’s left-side Menu and click on Actions → Convert to Template. You’ll find your paperwork stored in a separate folder in your Dashboard, saving you time the next time you need the same template. Try out DocHub today!
[Music] hey guys hitting on Morton here from flip normal and in todays tutorial we are going to show you a little bit of a blend shape trick sort of similar to what we did last week with ZBrush where we showed you how to enhance details in ZBrush of an already existing sculpt you can do something similar well actually exactly the same in Maya just using blend shapes and negative values and blend shapes so were starting off destroying pretty much exactly what we showed it ZBrush and then were gonna have a more advanced thing later on in the video as well so well start off with our little spiky head here of our alien and the way this works is that itll itll its based on the the difference between the two meshes so the more different you can make them the more intense your details will be but that I think thatll make more sense when I show you so I start off by just duplicating my mesh here and so theyre identical and the first thing I want to do is I want to smooth it out you ca