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hey in this video letamp;#39;s see what it takes to exclude certain lights from the scene so for example i have a character here and my character has um as you can see in my outliner i have one two three i have three lights and then i have a sky dome so one of the things that i realized when i set up the lights is that my stage my background is receiving way too many lights i like how the character has all of the lights being active but i donamp;#39;t want my background or my environment or ground to be affected by all of these lights so in maya using arnold how do we exclude certain lights from certain uh things when you rendering this out so letamp;#39;s check this out so for example if i render this out you can see right away how my uh ground is receiving way too many lights and i donamp;#39;t i donamp;#39;t want that i do like how it looks on the character but i donamp;#39;t want it on the ground so to fix this all we need to do is go to windows relationship editors light lin