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So welcome to the second lecture on Sudoku in Haskell. What were going to be doing today is were going to kick things off with a brief review of what we did last day and then were going to be writing our first Sudoku solvers. So lets start by refreshing ourselves about what the rules of the game are. So here is a Sudoku grid and its got rows, columns and boxes and some numbers are filled in and some numbers are not and the name of the game is youve got to fill in all the blanks such that each row, each column and each of the three by three boxes in red has each of the numbers one to nine exactly once. So no duplicates and no blanks. So what we did last day is we defined a bunch of new type declarations and we defined some simple functions which were going to be using today. So I want to start by reviewing these as well. So heres the the basic definitions for our types which we had. So we said a Sudoku grid is going to be a matrix of values and then