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hi polar especially for you your superhero is there i saw your comment under my video and um you ask about raycasting right so okay iamp;#39;m gonna use the first person example once again weamp;#39;re gonna actually recreate the character itself first thatamp;#39;s gonna be our first task in it so letamp;#39;s delete all of those above stick input and spawn projectile as well because we donamp;#39;t need it we just move this away and delete all of those right so we have only the basic movement stuff yeah right uh okay so now when we press fire weamp;#39;re gonna go for the line trace click channel so now whenever you press itamp;#39;s gonna yeah run the line trace uh line tricks okay so now letamp;#39;s select our camera and letamp;#39;s get wall location and itamp;#39;s gonna be start now letamp;#39;s get rotation again at wall rotation and now get forward vector yeah like that and now multiply that not okay multiply not by a vector multiplied by a float so the flo