DocHub makes it quick and straightforward to modify texture in xht. No need to instal any extra application – simply add your xht to your account, use the simple drag-and-drop user interface, and quickly make edits. You can even use your desktop or mobile device to adjust your document online from any place. That's not all; DocHub is more than just an editor. It's an all-in-one document management platform with form building, eSignature features, and the option to allow others complete and eSign documents.
Each file you upload you can find in your Documents folder. Create folders and organize records for easier search and retrieval. Furthermore, DocHub guarantees the protection of all its users' data by complying with stringent security protocols.
in the last lesson we learned how to change a materialamp;#39;s color using Code today Iamp;#39;ll show you how to change a materialamp;#39;s texture using Code just like before weamp;#39;ll use a sphere and an unlit shatter as examples with what we learned last time this lesson will be even easier first create a new typescript script weamp;#39;ll use the ad property decorator to define a property named mesh renderer which will be of type mesh renderer this lets us attach the model we want to modify in the editor attach the script to the sphere and youamp;#39;ll see the mesh renderer property appear in the inspector panel to change the sphereamp;#39;s texture drag the sphere into this field next we need another property an array named text of tight texture 2D to store multiple textures this way we can set the number of textures and specify which one to use in the editor back in the editor set it to one to apply one texture two to apply two textures and so on now