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in this video iamp;#39;ll show how you can get many different materials with different colors and looks from just one image texture as you can see in this thumbnail as always itamp;#39;s going to be quick and easy so letamp;#39;s get started okay so letamp;#39;s start off by enabling the node wrangler add-on which we need to quickly add some ppr textures and then letamp;#39;s select an object go in to the shader editor add a new material and then select the principal shader and press ctrl shift t then we can add the textured data and you can find some free textures in the link in the description and then just download and unzip the download and then you select that unzipped folder and then select all of the images as you can see it automatically sets up all of the texture data with the height map and so on and iamp;#39;m going to use cycles and the gpu if you only have a cpu you can just use the cpu and then we go into rendered view and as you can see we have the material setup a