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this video is all about procedural textures which is creating and modifying textures from code and procedural textures are used lots of places theyamp;#39;re used for adding detail to objects theyamp;#39;re used for various types of special effects and theyamp;#39;re used for responding to user input the first thing we need to understand is how textures are organized in memory in unity typically when we think of textures we think of things like pngs and jpegs and these are highly compressed formats that you really canamp;#39;t use directly for games jpegs and pngs canamp;#39;t be sent to a GPU for rendering and they also canamp;#39;t be easily edited in memory so when weamp;#39;re working on Textures procedurally in unity weamp;#39;re going to represent that texture as a series of pixels and those pixels are going to have red green blue and Alpha channels and the textures themselves are going to have different properties they may have MIP map supplied or they may use different