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in the last lesson we learned how to change a materialamp;#39;s color using Code today Iamp;#39;ll show you how to change a materialamp;#39;s texture using Code just like before weamp;#39;ll use a sphere and an unlit shatter as examples with what we learned last time this lesson will be even easier first create a new typescript script weamp;#39;ll use the ad property decorator to define a property named mesh renderer which will be of type mesh renderer this lets us attach the model we want to modify in the editor attach the script to the sphere and youamp;#39;ll see the mesh renderer property appear in the inspector panel to change the sphereamp;#39;s texture drag the sphere into this field next we need another property an array named text of tight texture 2D to store multiple textures this way we can set the number of textures and specify which one to use in the editor back in the editor set it to one to apply one texture two to apply two textures and so on now