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Resources are a powerful feature in Godot, they can be easily created in the editor, saved to disk, and store all sorts of useful information. Materials, sound effects, textures, all are resources, and incredibly useful in their own way. But what if you could make your own? This isnt some hypothetical arcane power, but a real thing you can do, and rather easily too. In the editor, create a new script, set it to inherit from Resource, then give it a classname. Now right click in the editor, click new resource, and search for whatever you set the classname to be. Select the right resource, and give it a name. You just created a totally custom resource! But, what can you actually do with this? Well, for starters, you can create export variables in your script to define custom data. Heres a StatSheet resource that has export variables for health, attack, and defense. I can create as many of these as I want in the editor, change the values of their expor