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hello everyone in this quick tip video iamp;#39;m going to show you how to avoid obvious texture repetition or tiling when working with large surfaces this workflow will be used for more organic textures but in a future tutorial iamp;#39;m going to cover also how to approach other kind of textures like obvious repeating brick textures for instance so i watched this blender guru tutorial on how to tile a texture without repetition and i try to do it in maya using some arnold nodes not going to do exactly the same as the video from andrew but rather go for a basic workflow from there you can layer some noises to break the texture even more the setup in maya consists of a simple plane and an environment light letamp;#39;s create a material attach a grass texture and repeat it a few times as you can see the tiling is pretty obvious if we need the texture to cover a large surface we would have too much repetition so creating a new material removed the tiling in the place to the texture a