Modify substance in SE

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Aug 6th, 2022
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DocHub is an all-in-one PDF editor that allows you to modify substance in SE, and much more. You can highlight, blackout, or remove document components, add text and pictures where you want them, and collect information and signatures. And because it works on any web browser, you won’t need to update your software to access its professional capabilities, saving you money. When you have DocHub, a web browser is all you need to make changes in your SE.

How to modify substance in SE without leaving your web browser

Sign in to our website and adhere to these guidelines:

  1. Add your document. Press New Document to upload your SE from your device or the cloud.
  2. Use our tool. Find options you need on the top toolbar to modify substance in SE.
  3. Save changes. Click Download/Export to save your modified paperwork on your device or to the cloud.
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How to modify substance in SE

4.7 out of 5
14 votes

everybody so I have been working in substance painter and just baking some normals and you know when you you spent a lot of time on high-resolution sculpt then youamp;#39;ve spent a lot of time reeds apologizing it and making it low poly then you bake it and you gotta go for the best and you end up with some weird artifacts thatamp;#39;s whatamp;#39;s happening to me right here on this edges and you and I know itamp;#39;s the normal map because if I turn it off right here the edge looks cool so you would think you could just have a layer here and then turn off all of these and maybe just paint normal map right over top of it that doesnamp;#39;t seem to really work so this is gonna be a quick tip I did consult the substance painter documentation and I found a way around this so what you do is you go here to normal mixing change that to replace it turn this off turn off this texture come up here add a new fill layer on the fill there Iamp;#39;m gonna beat this with you since I pain

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0:40 1:48 Yourself. Here in blender you can just select the polygons search for Philip normals. And thenMoreYourself. Here in blender you can just select the polygons search for Philip normals. And then change the orientation of the faces. This is the ideal way to do it but if for some reason.
0:00 0:38 I have this texture that I need to make it like a normal map. You can easily do that on Photoshop.MoreI have this texture that I need to make it like a normal map. You can easily do that on Photoshop. Just go to filter. And 3D and generate normal map.
You can change the naming convention of your exported textures by going to the output templates menu in the Export Textures window. If you click the PBR Metallic Roughness preset for example, youll see that the naming of your output maps will be something along the likes of $mesh$textureSetBaseColor($udim).
2:26 4:28 And you want to select your new file. So i go to file select. And you can see that i have myMoreAnd you want to select your new file. So i go to file select. And you can see that i have my character main low new hit open. And everything else is fine.
2:34 4:26 In fact its not so it causes us an issue but we can fix that. So on the layer that Ive got myMoreIn fact its not so it causes us an issue but we can fix that. So on the layer that Ive got my external normal map on next to material. I can click this down. And select color space.
You can update the 3D mesh by using Edit Project configuration. Select the resolution of your project. This will set the resolution for all texture sets in your mesh and can be updated later in the Texture set settings panel.
To bake the maps, select Bake Mesh Maps at the bottom-right of the Bake window where you see the name of the Material. After the maps have baked, the Textures are automatically mapped to the correct channels for use by Substance Painter. You can now begin to texture and paint your Asset.
2:20 3:50 It will start to override slowly but surely. Its maybe a little bit more obvious if I uh changeMoreIt will start to override slowly but surely. Its maybe a little bit more obvious if I uh change this to something pink and up the stroke opacity.

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