DocHub is an all-in-one PDF editor that allows you to modify substance in SE, and much more. You can highlight, blackout, or remove document components, add text and pictures where you want them, and collect information and signatures. And because it works on any web browser, you won’t need to update your software to access its professional capabilities, saving you money. When you have DocHub, a web browser is all you need to make changes in your SE.
Sign in to our website and adhere to these guidelines:
It couldn't be simpler! Streamline your document processing today with DocHub!
everybody so I have been working in substance painter and just baking some normals and you know when you you spent a lot of time on high-resolution sculpt then youamp;#39;ve spent a lot of time reeds apologizing it and making it low poly then you bake it and you gotta go for the best and you end up with some weird artifacts thatamp;#39;s whatamp;#39;s happening to me right here on this edges and you and I know itamp;#39;s the normal map because if I turn it off right here the edge looks cool so you would think you could just have a layer here and then turn off all of these and maybe just paint normal map right over top of it that doesnamp;#39;t seem to really work so this is gonna be a quick tip I did consult the substance painter documentation and I found a way around this so what you do is you go here to normal mixing change that to replace it turn this off turn off this texture come up here add a new fill layer on the fill there Iamp;#39;m gonna beat this with you since I pain