DocHub makes it fast and simple to modify substance in NBP. No need to download any extra application – simply upload your NBP to your account, use the easy drag-and-drop interface, and quickly make edits. You can even work on your computer or mobile device to modify your document online from any place. That's not all; DocHub is more than just an editor. It's an all-in-one document management solution with form constructing, eSignature features, and the option to let others fill out and sign documents.
Every file you edit you can find in your Documents folder. Create folders and organize records for easier search and retrieval. In addition, DocHub ensures the security of all its users' information by complying with stringent protection protocols.
everybody so I have been working in substance painter and just baking some normals and you know when you you spent a lot of time on high-resolution sculpt then youamp;#39;ve spent a lot of time reeds apologizing it and making it low poly then you bake it and you gotta go for the best and you end up with some weird artifacts thatamp;#39;s whatamp;#39;s happening to me right here on this edges and you and I know itamp;#39;s the normal map because if I turn it off right here the edge looks cool so you would think you could just have a layer here and then turn off all of these and maybe just paint normal map right over top of it that doesnamp;#39;t seem to really work so this is gonna be a quick tip I did consult the substance painter documentation and I found a way around this so what you do is you go here to normal mixing change that to replace it turn this off turn off this texture come up here add a new fill layer on the fill there Iamp;#39;m gonna beat this with you since I pain