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letamp;#39;s be real who hasnamp;#39;t ever dreamed about being able to render images that are indistinguishable from hand drawings all of us had at least once a wet dream about making a game that looks like an interactive Studio Ghibli movie of some sort Iamp;#39;m pretty sure about that well why not starting to learn how close we can get to that then letamp;#39;s start from the line work and letamp;#39;s see how far we can go with it in this video Iamp;#39;m going to introduce you to some of the basics of image processing while showing you whatamp;#39;s the letamp;#39;s say standard practice to create outline serial time rendering in the video that will follow this Iamp;#39;ll walk you through my personal take on it which will be a more accurate way to pass through the handmade feeling of the ink so did you ever heard about kernels and convolutions filters in the context of image processing they all refer to the same thing a way to manipulate the values contained in a digita