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alrighty hello everyone and welcome to the handmade hero live stream where we code a complete game you know iamp;#39;ll be honest i thought we was gonna take us longer to do asynchronous texture uploads we ended up doing it in two days and most of the reason it wasnamp;#39;t done in one day was just because we never set the flag to actually tell it to download the textures so that was incredibly quick but there is one thing i wanted to note so before we get started today is day 2 45 iamp;#39;ll simply say if youamp;#39;re going to be flowing along todayamp;#39;s coding unpacked day 244 so skirt source code into a directory if you pre-order the game on hammer here or when you download that you want to do 244 thatamp;#39;s what iamp;#39;m starting with today but i wanted to mention something which is that somebody asked about whether pixel buffer objects would be useful for asynchronous texture downloads and I wasnamp;#39;t really sure why they would be and so I went double check