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letamp;#39;s say we have a peg like this but we want to make it thinner like this well we could fairly easily modify this STL using blender so here Iamp;#39;m using blender 4.0 go to file import STL simply navigate to the STL file and click import so depending on what program was used to export the STL its location in space May differ so in this case the object doesnamp;#39;t appear to have imported at all however you can see here that there are uh the coordinates that object and over here on the top right you can see the object has indeed been imported and if I zoom out and rotate around you can see the peg is over here so we could go into edit mode by clicking tab or clicking up there and press a to select all of the vertices now go up here open this panel by pressing n and then type Z 0 0 to get all of the vertices to locate to the uh origin point in blender 0000 Z okay now back in object mode here we have our object and we want to make it uh narrower at the tip so letamp;#39;s