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everyone this is uh bo from CG escapes and I just wanted to show you how you can apply multi-udim texture maps to your assets that you purchased in Unreal Engine I just want to walk you through the process so you understand how it all works and what you need to enable to be able to see everything clearly so here we are in a new project brand new project just opened a third person project file and everything is at the default right so the first thing we want to do is we want to go to the top and we want to enable a couple of things so lets go to edits at the very top project settings right here in the search bar we want to type in virtual and then we want to scroll down just a little bit here and enable virtual texture support so we enable that you know well have the multi-udim option available so youre going to have to restart but before we do that lets just enable uh a few other things so Ray tracing and foreign [Music] Hardware Ray tracing as well and Ill just turn those on and