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hi everyone my name is Thomas and Im here to talk about how to relink textures in 3ds max so the kit that were using today is to Kipp bash 3d utopia kit and lets go open that up lets say you have to go to my kit bash 3d directory here and I have the kid down using today will be 4 octane it doesnt matter if its octane redshift Arnold or any other render engine the wrinkle linking texture process is still the same so lets open it up ok so now the kid is open lets lets maximize this window here by pressing alt W so its using a relative path system to try to see if your textures are there and we didnt get that error message in the beginning so Im assuming that the textures are already linked up which is not a good demonstration here so what were gonna do is if it is linked up were just gonna go and move that directory somewhere else so I can show you how the real inking process work so lets uh lets zoom in here you see yeah it looks like we do have textures right now so ok