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its gonna be a long episode if you see me drinking coffee at the beginning of a video fact if you see coffee in the thumbnail of a video you know its gonna be a nice long episode hey whats up guys my name is Chen and welcome back to my game management series so last time we talked about smart pointers references we talked about assets as well check out that video if you havent already and today Im gonna start off by actually creating probably our first actual asset type right like weve got shaders and we kind of consider them as assets potentially and geometry that weve kind of created in our engine but today were actually gonna load a file from our computer its gonna be any file that you guys create yourselves were gonna load that in and were gonna display it in our engine this is really exciting because if you havent if you havent watched my video on what game engines actually are literally the first episode of this series so if you havent watched it Im quite disappoi