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Hi and welcome 😊 In this video well learn how to use Text Mesh Pros link tag in a way that will enable us to invoke events when our textbox contains link tagged elements. In the first part, well build the system for an all-at once displayed text, and in the second part we will see how we can make the system work with the typewriter effect we build in the previous video. Quick refresher: The link tag syntax looks like this. This is the so called linkID, this is the linkText. I highly recommend using the linkID for everything you need to reference. The link tag enables you to hook up the contents of your text boxes to other systems of your game. This is my scenes setup: I have two characters with different emotions. They are in a dialogue setting and I want them to change their displayed emotion based on the contents of their discusion. The first step to achieving this is tagging relevant parts of our conversation with link tag corresponding to the emotions I want them to display.