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hey guys and welcome back to yet another unreal engine 4 tutorial in todays video were going to be taking a look at how to use the 8th to fix the default subcontainer viewport in order to get a perfect match with the unreal engine 4 viewport now before we get started were going to be taking a look at exactly what the problem is with the supplement painter viewport right now and why we should be doing this fix even if youre not using unreal at all so lets get started now as you can see ive got uh i got some a model right here with some textures on it and the first thing that comes to mind is the viewport and something painter is totally linear its in linear space to begin with now unreal engine is has an aces color space workflow so the viewport unreal is going to be in aces and any viewport in substance painter is completely linear now what i mean by this is youll see especially in the highlights section lets zoom in right here where we have some highlights see and first off