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when your games and applications start getting bigger more exciting and full of extra features it will be more and more challenging to keep your code clean and organized over time people came up with the general reusable solutions to commonly occurring problems these well tested and widely used code structures are called design patterns design patterns are a toolkit of tried and tested solutions to common problems in software design you could split design patterns into three main categories in this class we will use state design pattern to control player character in a game its a behavioral pattern that lets an object alter its behavior when its internal state changes why do we need to manage player state lets say we have a simple side scroller game our character is standing and when i press up arrow key i want it to jump this code has a bug if i keep pressing up arrow while jumping player character will fly off screen so i have to do a check here only run this code and jump if chara