Document-based workflows can consume plenty of your time, no matter if you do them routinely or only sometimes. It doesn’t have to be. In reality, it’s so easy to inject your workflows with additional efficiency and structure if you engage the right solution - DocHub. Sophisticated enough to tackle any document-related task, our software lets you alter text, photos, notes, collaborate on documents with other users, generate fillable forms from scratch or web templates, and digitally sign them. We even shield your data with industry-leading security and data protection certifications.
You can access DocHub editor from any place or device. Enjoy spending more time on creative and strategic tasks, and forget about tedious editing. Give DocHub a try today and enjoy your Game Development Proposal Template workflow transform!
Hi everyone. Quite often we need to access information in one script from another script, or we need something happening in one script to trigger a method in the other script. Lets look at a simple example where we have a player script, and a UserInterface script. Say the player script has a health variable, and the UI script wants to access this variable so that it can display a health bar. Well need to get a reference in the UI class to the Player script. There are several ways to do this. For example, if we know the name of the object that the Player script is attached to in the scene, we could use the GameObject.Find() method. We would pass the name of the object into the method, and it would return a reference to that gameObject. Then, by using the GetComponent method, we could get the attached Player script. Similiarly, if we add a Player tag to the player object, we could instead find the object with GameObject.FindObjectWithTag(); The most straightforward way, however, wo