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To get your character in a new scene. You could do a simple copy and paste. Right? Sure. A better option might be to link your character from one Blend file to the other. What is linking? You might ask. A link creates a reference to any form of data in the source file. Almost everything that one Blend file contains its possible to link to another. From objects to materials, from rigs to entire collections Contrary to a normal import or an append, the change is made in the source file, will update in the link blend file as soon as it restarts. In this case, we want to link a fully rigged character. In order to achieve this. We need to do some housekeeping first. So this file is pretty organized. Already I have a character collection. I got a rig collection. Widgets and a mesh cages collection. I dont have mesh cages, but usually I do. But for the sake of example, I included this as well. We want to place the rig collection in the character collection and do the same thing for the me