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In the last tutorial I showed you the basics of shaders, so now letamp;#39;s take a look at textures. Textures can be 1 dimensional, 2 dimensional, or 3 dimensional, but in this tutorial, weamp;#39;ll only look at 2 dimensional textures as they are the most common type of texture. So, the first thing weamp;#39;ll want to do, is to import an image into our program so that we can make it into a texture and display it. In order to do that weamp;#39;re going to use this popular open source library called stb. To it, go to your project folder, then amp;quot;Librariesamp;quot;, and then amp;quot;includeamp;quot;. Now create a folder named amp;quot;stbamp;quot;, and inside of it create a text file named amp;quot;stbimage.txtamp;quot;. Now go to the link I left in the description, press Ctrl + A to select everything, and then copy paste it into the text file weamp;#39;ve just created. Make sure to save it, and then rename it to amp;quot;stbimage.hamp;quot;. Now create a cpp fi