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hi in this lecture Iamp;#39;m going to show you some ways to create some details inside substance painter I mean creating some model details in normal Maps so letamp;#39;s say you have forgotten to add some details in the high poly or you want to know make these things a little bit more complex looking you can use that technique so you can see I have forgotten some screw here so we can use that technique to bring some screw or details here so the ways Iamp;#39;m going to take in normal layer not affiliate just a normal layer and weamp;#39;re going to return off everything here just I just need this no normal and just turn off everything else and here Iamp;#39;m going to no use this normal and Iamp;#39;m going to use some normal image some existing normal image here the inside substance Penta so if you go to this self and if you go to hard surface here so letamp;#39;s find that hard surface okay here inside this you can see we have some already ready-made no normal map details fo