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first create the material choose the color you want and set metallic to 1. now add the roughness texture and plug into roughness set color space to non-color add a color ramp white values represents rough and darker tones for a glossy surface now add a mix shader iamp;#39;m going to duplicate the principle shader and plug into the second slot now add the scratches texture and connect it to factor set to non-color and i want to tile the texture so select it press ctrl d then increase the scale in mapping node we can add a color ramp to control the visibility of scratches you