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so traditionally 3d art for games has been created manually artists have been using specialized 3d modeling software to create everything from scratch these programs allow you to model sculpt and paint props and environments that you can then import into a game engines such as unity for creating realistic looking models and textures is actually a really complicated process and it requires the combination of artistic skills and technical know-how that is pretty hard to get Plus making something that looks real is just incredibly time-consuming because turns out real life is pretty detailed and adding all this detail by hand thats a challenge so over the last few years a new trend has been taking over the gamedev industry Im of course talking about 3d scanning this is a process where you go out into the real world with some specialized camera equipment and record geometry and material data that you can then take back into your virtual world and at the forefront of this technology has