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letamp;#39;s create the player object for our first person controller letamp;#39;s quickly fire up a project so now letamp;#39;s quickly create a ground for the player to move around now we will begin to construct our player object so for the player objects we will use the capsule a capsule is usually used for human characters because its shape best fits a human body and around the top and bottom allows it to move on uneven meshes now the capsule is a bit fat so weamp;#39;ll reduce the scale to make it thinner and for the y scale iamp;#39;ll leave it as 1 because it is actually 2 units high so here is a comparison i have a cube of height one and you can see it is actually one half the height of the cap two and now for the player object iamp;#39;ll attach a rigid body component to it and for the rigid body letamp;#39;s go to constraints and iamp;#39;ll freeze all the rotation axes and for the mask iamp;#39;ll increase it to 70. no