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this weekamp;#39;s rule the week is building show with detail it applies to a building volume that volume could be a multi patch and Pro or a shape and City Engine and adds architectural detail specifically Windows walls and balconies itamp;#39;s context sensitive so if I split the roof for instance and turn it into a slope roof it knows it needs to put til on that as I change the height of the roof it fills in below it to add floors if I change the shape right it just wraps the whole shape of the facade the idea is that you can focus on simply editing and creating things with a mass and push Plus+ and it will use a procedural rule to automatically fil in the detail for you well what if you donamp;#39;t like the appearance of this building right you can use the rules parameters to change it first you can add in floors so that when you look in the windows you see a floor can change the first floor height to 5 m all other floors will make them 3.5 you can see it changes the way it sub