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in this video weamp;#39;ll learn how to program 3d graphics with binary space partition zamp;#39; will learn the basics of 3d rendering such as how to build a binary space tree and how to render a scene by means of a tree traversal 3d rendering is a wide variety of applications these include graphic artwork first-person games such as doom and quake real-time 3d simulations such as virtual reality and flight simulations animations and movies well first take a look at some other 3d rendering algorithms and see how they compare to a binary space partition in terms of efficiency and rendering speed the two weamp;#39;ll look at are the painters algorithm and a ray casting algorithm the basic requirement common to all these algorithms is that the objects to be rendered be kept in a data file for simplicity weamp;#39;ll look at only how a set of walls can be rendered from a two-dimensional map shown here from overhead the black dot represents the viewer and the two lines represent the fie