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hello everyone every time i make a new video i look at what iamp;#39;ve created and i think wow i should really make a video on anti-aliasing just look at those jagged edges so today weamp;#39;re talking about the exact opposite of anti-aliasing by now itamp;#39;s common knowledge that dead cells despite looking acting and behaving like pixel art isnamp;#39;t actually pixel art because we as artists have to gatekeep our mediums dead cells uses a shader to flatten and upscale a 3d model then it bakes the animations to a sprite sheet to emulate fluid pixel or animations which allows them to support the wide variety of weapons in the game without having to spend years animating each individual weapon this technique is really common nowadays with a recent example being loot river in which all the enemies and the player are actually 3d models at least i think they are itamp;#39;s hard to tell sometimes regardless how does a shader like this even work pixel art has several distinct aspe