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hey everybody today weamp;#39;re gonna cover the draw image method thatamp;#39;s available in HTML canvas often times you may be docHubing for canvas in the first place because you have an existing image that you want to modify somehow maybe you have a photo and you want to apply a filter to it or you want to draw on top of it or do some kind of modification canvas is really great for that but you have to actually get the source of the image onto the canvas in the first place and so draw image can do that another use case thatamp;#39;s very common in game development is making a map out of a tile set where you have a big area youamp;#39;re trying to fill you have a tile set image and youamp;#39;re trying to repeatedly stamp little subsets of that tile set onto the canvas so draw image can do both of those things and weamp;#39;re gonna cover all that today sometimes it can be a little confusing the method itself changes behavior based on how many arguments you pass into it and so w