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alright Iamp;#39;m just going into programming part two and I believe weamp;#39;re going over polymorphism in rust using tre objects that allow for values of different types here we go in Chapter eight we met in that one limitation objectives is that faith can store elements of only one type we created a workaround on listing eight best 10 where we define a spreadsheet cell enum that had variants to hold integers float and text this meant that we could store different types of data in each cell and still have a vector that represented a row of cells this is a perfectly good solution when our interchangeable items are a fixed set of types that we know when our code is compiled however sometimes we want our library user to be able to extend the set of types that are valid in a particular situation to show how we might achieve this will create an example graphical user interface GUI tool that iterates through a list of items calling a draw method on each one to draw to screen a common t