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hello and welcome to another video my name is will and yes itamp;#39;s been a little while i havenamp;#39;t uploaded videos in a couple weeks or so actually iamp;#39;ve been very busy focusing on other things um concentrating on university and things so you know iamp;#39;m back now and in this particular video excuse me what i want to do is to go through very very briefly how to map a texture onto a piece of geometry in viewport 3d in wpf so itamp;#39;s kind of similar to my other video that i did in the other video i looked at a cone geometry and how to render that chrome geometry onto viewport 3d using wpf but in this particular example weamp;#39;re going to be taking it just a tiny notch further and weamp;#39;re going to be looking at actually mapping a texture onto a geometry moving it about and seeing what happens so if i turn your attention now to this particular piece of geometry if i just go ahead and start rotating things youamp;#39;ll see that this kind of world mappi