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okay letamp;#39;s start then so thank you all for joining another lecture for introduction to computer graphics so last time we talked about textures uh this time around we are going to continue talking about textures but weamp;#39;re going to talk about textures on the gpu weamp;#39;re going to talk about textures as our gpu would see it or the kind of texture-like things we can do on the gpu thatamp;#39;s going to be our main topic for today so uh letamp;#39;s start with the main concept right so textures the texture you can think about this as like an image that you put on a 3d model right so that was a very minimal description of what a texture is textures are actually way more broader than this use case but this is a typical use case this is probably the most common use case of textures uh all right so i have 3d model and i put some texture on it right we talked about this last time in quite a bit of detail but textures donamp;#39;t have to be just that like a 2d image like