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so today Iamp;#39;m going to show you how to make a material texture for your objects so what weamp;#39;re gonna do first is create a polygonal plain and then youamp;#39;re gonna want to scale that up using R on your keyboard and if the grid gets in the way you can actually toggle on and off the grid so thatamp;#39;s what weamp;#39;re gonna do over here with this icon and you can see that itamp;#39;s right now just a plain gray so to change that weamp;#39;re gonna go to windows rendering editors and hypershade hypershade automatically saves your work but what youamp;#39;re gonna want to do first is make sure that you see all the materials here these are all named after scientists who actually created the materials outlook so over here at Lambert is what weamp;#39;re gonna do first and you can see if I click on it itamp;#39;s actually made a duplicate of the first one youamp;#39;re gonna want to make sure you do that because otherwise you change the material presets entirely