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so this is going to be a short video i want to talk about how to import an fbx into blender octane and have its embedded texture to show up in this case itamp;#39;s going to be a mixamo character make some animated character this is what itamp;#39;s supposed to do so just download the fbx so go to your render engines and revert it to evie and go file and import your character select the character and import it here it is the animation is working and because iamp;#39;m in navy if i can if i go to the shading tab in object i will see this and this is the usual eevee shader material so we have a few materials here we have body we have the hair so letamp;#39;s start with the body what iamp;#39;m going to do is get rid of the normal map octane does not need normal map so weamp;#39;re going to plug that into normal we have a roughness a specular and a base color i donamp;#39;t need the metallic we are going to revert to to octane first the this the texture do not display properly beca