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amp;gt;amp;gt; SPEAKER 1: Letamp;#39;s write a program that has a graphical user interface with a check box, and see if we canamp;#39;t figure out how to listen for user interactions with that check box so that we can print to the screen whenever we hear the user check or uncheck that check box. amp;gt;amp;gt; Iamp;#39;ve gotten myself started here in advance with some skeleton code. Now letamp;#39;s go and fill in the blank. First, after allocating that window, Iamp;#39;m going to go ahead and allocate a GCheckBox, calling it checkbox. And Iamp;#39;m going to assign to it the return value of newGCheckBox, and Iamp;#39;m going to pass in a string of, say, amp;quot;I agree.amp;quot; In other words, thatamp;#39;s the label that will be associated with that check box. amp;gt;amp;gt; Next, letamp;#39;s go ahead and call setActionCommand, passing in the checkbox and passing in a unique identifier, like amp;quot;check.amp;quot; In other words, I want to associate a unique